📋 Robot's Lesson Units · Unit 4

Game Chat Choices

In a game you can't see who's really on the other side. Some chat is green, some is yellow, and a few things are always red.

👧 Ages 8–12 ⏱️ ~45 minutes 🗺️ Builds Level 3 (Notice Risk) & Level 4 (Choose Safely).
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🎯 Objective Kids can tell a friendly game moment from a risky one, spot the red-flag phrases strangers use, and choose to slow down, say no, or tell a grown-up.

🧠 Robot's 3 Questions

The heart of this unit — pause and ask before you click, allow, share, or install:

1. What is happening? 2. Who gets access? 3. What happens next?

What you'll need

  • A screen or projector so the class can see together
  • Optional: print the game-chat cards to sort on a table
  • Exit-ticket slips or scrap paper (optional)

The lesson

  1. Hook 4 min

    Who's really on the other side?

    Ask the class: “When you chat with someone in a game, how do you KNOW who they really are?” Let a few kids answer. The big idea for today: a friendly username and a cool avatar tell you nothing about the real person typing. Most game chat is perfectly fun — but because you can't see who's there, a few kinds of messages should always make you pause.

  2. Learn 7 min

    Strangers you can't see

    Read these two together. Ask: what do a game stranger and a voice chat have in common? (You can't see their face, check their age, or know if what they say is true.) Talking about the game is fine — it's when chat turns personal or private that the yellow light comes on.

  3. Read 5 min

    The friend request

    A friend request feels flattering — but “CoolPlayer99” could be anyone. Talk about the rule of thumb: if you don't know this person in real life, a friend request is a yellow light, not an automatic yes. A cool profile can be completely fake.

  4. Sort 12 min

    Green, yellow, red: game chat edition

    Read each card aloud. Have the class vote 🟢 friendly, keep playing, 🟡 slow down and check, or 🔴 stop and tell a grown-up — then reveal the color. The rule of thumb: talking about the GAME is usually green; anything that asks WHO or WHERE you are, or wants to move somewhere private, turns red.

    A teammate says “good game!” after a match A friend from your class adds you in a game Someone asks what level or character you play A player you've never met sends a friend request A teammate asks you to join voice chat Someone in chat asks what grade you're in Someone asks for your real name, city, or school A player says “don't tell your parents we talk” Someone wants to move the chat to a private app A stranger asks you to turn on your camera Someone is mean to make you feel bad or scared
  5. Choose 8 min

    Your call: the friend request

    Now kids make the choice in a Mission: a friend request pops up from a player they've never actually talked to. Walk it through with Robot's 3 Questions and let them decide. Everyone earns the “Trust but Check” skill.

  6. Spot 7 min

    The reddest red flag

    End on the one phrase that's ALWAYS a red flag: “don't tell your parents.” A safe person never asks a kid to keep a secret from their family. Run this Mission together and let kids see why that single sentence tells you everything — and why telling a grown-up is the brave, smart move, never something you get in trouble for.

🎟️ Exit ticket

Name one green-flag and one red-flag thing that can happen in a game chat.

Answer: Green: “good game,” a school friend adds you, someone asks what level you play. Red: asking your real name/city/school, “don't tell your parents,” moving to a private app, or turning on your camera.

🏠 Take it home Challenge: teach a grown-up or a younger sibling the reddest red flag of all — “don't tell your parents.” Anyone who says it is exactly the person your parents need to know about.

Part of the Cyber Ready Roadmap · More for parents & teachers